I'm always a fan of games with a little method to their creativity, and the scientific theming is both interesting from a narrative standpoint and also makes me want to share this. I have to ask, how much of the researcher's feedback is based on the actual data collected? I'm not sure if their answers were planned from the beginning or change based on the overall trend of the responses.
Twig
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Fun little puzzle! I'm always a fan of puzzle games with a little more variety. I feel that some puzzles could have been a little more specific, for example, the "What Shape Is This" could have easily been trapezoid, diamond, or parallelogram. The effort you put into this is tangible, and the ending is a neat little way to tie everything together. I look forward to your future work.
Fun little game! I liked the character designs, and while the killer is pretty easy to figure out after you interview them for the first time, it's interesting to build up all the steps of how the crime was actually committed. I can definitely see it being annoying to miss one clue and search around forever, but that's always a problem in these types of games. Good stuff.
Fair enough, I suppose I'm being overly harsh on a game jam game. The scroll back system is definitely convenient, and I can see it being useful in a game without this kind of instant repercussions for making the wrong choice, as opposed to longer term choices like in your mushroom game. I did like the game, and I appreciate your taking the time to reply to me. Best of luck with future projects.
I played the steam demo, this is an excellent concept. The tension of multiple ships approaching, having to manage time, ammunition, and fiddle with morse code is a very cool idea for this game. The calm music is a good choice to offset the pressure, while also adding to the paranoia of the darkness concealing multiple ships. The resupply meter is great addition, teaching you to use information getting shots wisely, and predict where unseen ships will be. Many games that have a unique control scheme implement it on an otherwise simple task, but morse in combination with the novel gameplay puts this above the pack. I like the minimalist graphics, simplicity is a virtue, and well employed here. Definitely excited for a full release.
Got the best ending, refuse to play again. Cried. I'm not playing any more even if you update it, I can't handle any more of this. Applause on the concept and execution, especially how the evil voice stops chiming in as you improve, but I don't think I would want to have sex with a mushroom and then eat it, even in a fictional world.
Such an excellent little game! I'm so glad I found this, because it also lets me explore all the other games in this catalogue. The puzzles were simple enough, but the mechanics are explored just enough in the five levels that it didn't get tedious. The gravity shifting ones reminded me a lot of Manifold Garden, especially with the cubes with their own relative gravities. It might have been fun to see levels using both types of teleporters, but that seems like it could get very complicated very fast. I would be proud if this was my final project. Solid work!
I found a bug, I have an autoclicker that works 40 times per second (the design of this game means that this actually isn't too helpful overall) and when I use it on the arrows to select the enemy I want to fight in the squire mode, I can skip to enemies I haven't unlocked yet. This isn't really a big deal, as obviously I lack the strength to fight them, but I just thought I should try and make this known.
Fun idea, fun game, besides the bugs. Couldn't sell anything except soap, making loss inevitable. Using the "reshoot" feature makes the black transition screen stay permanently. Upgrades do not reset when starting a new game. Don't mean to be overly critical, it was definitely fun, and I can see the effort that went in. Good job.