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Twig

41
Posts
2
Following
A member registered Aug 30, 2022

Recent community posts

I'm always a fan of games with a little method to their creativity, and the scientific theming is both interesting from a narrative standpoint and also makes me want to share this. I have to ask, how much of the researcher's feedback is based on the actual data collected? I'm not sure if their answers were planned from the beginning or change based on the overall trend of the responses.

Fun little puzzle! I'm always a fan of puzzle games with a little more variety. I feel that some puzzles could have been a little more specific, for example, the "What Shape Is This" could have easily been trapezoid, diamond, or parallelogram. The effort you put into this is tangible, and the ending is a neat little way to tie everything together. I look forward to your future work.

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the bovine must descend

I liked the simplicity, the comedy, an excellent game jam submission and a real hootenanny.

I'm always a big fan of games that do something different, the writing was good and I definitely like that there is a sense of personality. I would definitely love seeing a version of this that has more endings.

Thanks! I did notice that evil part, but your explanation helps. I'll give the bad ending a shot.

Fun little game! I liked the character designs, and while the killer is pretty easy to figure out after you interview them for the first time, it's interesting to build up all the steps of how the crime was actually committed. I can definitely see it being annoying to miss one clue and search around forever, but that's always a problem in these types of games. Good stuff.

Game was fun, but I wasn't sure what the exact effects of helpful/vs report did. Will promoting reviews that mention negative effects help? Or just proliferate the problem if the rating is high?

Real fun little game. I like the balancing act of building up a fortress while also gaining points. My only complaint is once you are losing, there's sort of no way to recover.

abstraction and arbitrary obfuscation is what i live for beyond anything else

Such an excellent puzzle fps! I love planning my route, and even though the length was constrained by the game jam I definitely liked every level. An excellent submission, definitely worth the play.

Fair enough, I suppose I'm being overly harsh on a game jam game. The scroll back system is definitely convenient, and I can see it being useful in a game without this kind of instant repercussions for making the wrong choice, as opposed to longer term choices like in your mushroom game. I did like the game, and I appreciate your taking the time to reply to me. Best of luck with future projects.

Fun little puzzle game, felt like I was playing a campy horror movie. Solid work!

Lots of fun, really neat concept. I love the idea of thinking about what spells will combo good with what your enemy has, and what's worth salvaging from your current brain.

Fun, not one note, genuinely tense. An excellent fishing simulator.

Gracias.

Lots of fun. I love variety puzzles like this. Is there any way to tell what levels you've already gotten the secret on?

A decent iteration on what I assume was once an original premise. I enjoy the multitasking element, really adds to the experience. I always look forward to your releases.

Cute and fun, I like how it's not necessarily puzzle in the sense of clue -> conclusion, but more thinking about who has what, and who can use what, and who has access to what.

I guess dating sims aren't my thing, this just seemed like the easiest memory test and if you manage to screw up the scroll wheel is a quick and easy way to erase that choice from existence. It's not pathetic, and decently detailed, but I don't really have any motivation to get any other ending.

The level transition was a good joke. Fun, short, sweet, all you could ask for from a pico-8 title.

R.I.P. Blongo, the pet whose ability I used twice.

I played the steam demo, this is an excellent concept. The tension of multiple ships approaching, having to manage time, ammunition, and fiddle with morse code is a very cool idea for this game. The calm music is a good choice to offset the pressure, while also adding to the paranoia of the darkness concealing multiple ships. The resupply meter is great addition, teaching you to use information getting shots wisely, and predict where unseen ships will be. Many games that have a unique control scheme implement it on an otherwise simple task, but morse in combination with the novel gameplay puts this above the pack. I like the minimalist graphics, simplicity is a virtue, and well employed here. Definitely excited for a full release.

Got the best ending, refuse to play again. Cried. I'm not playing any more even if you update it, I can't handle any more of this. Applause on the concept and execution, especially how the evil voice stops chiming in as you improve, but I don't think I would want to have sex with a mushroom and then eat it, even in a fictional world.

Fun little game. Took me a second to figure out what I was supposed to do and how to do it, and the game crashed when I tried to access the first shop I found (a black market) but it was otherwise enjoyable.

Beautifully adorable and heartfelt. An amazing game jam submission.

Such an excellent little game! I'm so glad I found this, because it also lets  me explore all the other games in this catalogue. The puzzles were simple enough, but the mechanics are explored just enough in the five levels that it didn't get tedious. The gravity shifting ones reminded me a lot of Manifold Garden, especially with the cubes with their own relative gravities. It might have been fun to see levels using both types of teleporters, but that seems like it could get very complicated very fast. I would be proud if this was my final project. Solid work!

I found a bug, I have an autoclicker that works 40 times per second (the design of this game means that this actually isn't too helpful overall) and when I use it on the arrows to select the enemy I want to fight in the squire mode, I can skip to enemies I haven't unlocked yet. This isn't really a big deal, as obviously I lack the strength to fight them, but I just thought I should try and make this known.

Fun idea, fun game, besides the bugs. Couldn't sell anything except  soap, making loss inevitable. Using the "reshoot" feature makes the black transition screen stay permanently. Upgrades do not reset when starting a new game. Don't mean to be overly critical, it was definitely fun, and I can see the effort that went in. Good job.

Interesting idea, fun little game. My only complaint is that some dialogue is skipped for certain characters if you don't talk to them in the right order, making some info unobtainable. Are you supposed to be able to beat the unwinnable guy, or is six souls the most you can get?

there very much IS a real ending. clearly you haven't found him.

Such a fun little game! The graphics are cute, the progression is a lot more dynamic than traditional idlers, and it is just absolutely pleasing in every way. Great work!

A very pleasant little game! The length is of course the main drawback, but what can you really do with a game jam. I really liked the creativity of the second two levels, there's definitely enough to do within the setting to expand into a fuller title, if need be. Good job!

such an awesome little game. i love looking through a dev's stuff and watching development, there's a clear style similarity between this and windowkill. perservere.

game brokey, shame, seemed fun. tried the newer warioware style game and that was fine. keep up the work.

some games were a little unclear, at first, but it was pretty cool otherwise. i'm just assuming (hoping) that the 19 ending thing was a joke. good work.

Game didn't run, but I'm sure it was fun.

Managed to get to rank 25! Very fun game, accessible to those who do or don't know math. Can get tedious in later stages, but a wonderful work nonetheless. Great job!

Congrats! Would love to see this go far.

Excellent visuals, atmosphere, and overpowered yet controlled deckbuilding. Minor bugs, but that's to be expected. Metaprogression is the main thing to improve on, which is being touched up on in the main game. Great job!